JUMPMAN
You will need the disk image from this link: jumpman-ctf.d64
Description: You have extracted the target's identity, but static analysis is only half the battle. Your next objective is execution. Using the physical Commodore 64, load the executable into memory, connect the peripheral hardware, and successfully initiate a game of Jumpman. Be warned: 1980s hardware engineering did not always follow modern logical standards. Trust the machine, not your instincts.
Get Jumpman moving and we will give you the flag.
Points: 100
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